06 / 02 / 2008 - Overall progress update
With our first map on the way, now we shall tackle some of our larger, more complicated maps.
Here will be a brief summary of what you will see from us in the future: (projects not in this order)
IG-WYS
You won't see this map come out for a while (final). We have more pressing projects awaiting to be made.
IG-HW2-BC
Most
likely our next project; this map serves more as an initial test for the IG-BFS, nontheless a spectacular
model, however the model is not made or textured by us, it is more of a rip.
This ship will be slightly larger than the PoA, even though it is more thin.
I have supplied for you to view at your leisure.
Click for larger image
IG-Infinitum
A large, desert canyon map, with three bases; two of which are built deep into the rocket walls, passed all the sand.
It will be mostly a flying vehicle map and will include the AHMF. (AHMF Info can be found on news topic: 23 / 01 / 2008.)
IG-Outpost
A snow covered map designed more for RP purposes and is essentially the test map for IG, to test the AHMF.
IG-BFS
As stated in the older news post regarding the AHMF / BFS (23 / 01 / 2008); it is a fully functional capital ship,
that can be used for RP purposes or even as an assault gametype. This capital ship will be unsurpassable in
both quality and most likely by size too.
IG-BFS-SE
Not available to public, basically a more detailed and larger version of the IG-BFS. There will almost certainly
by no larger ship in existance to Halo CE that is truely classed as a ship, not things like flying saucers, etc.
Wheeler
This isn't a map, it is a unique and strange vehicle; no doubt definitely one of the most fun vehicles you will ever drive.
AR-B-A
The final Assault rifle that will be IG's standard and most favoured weapon; this weapon only requires a texture now;
I am labouring to finish it so that everyone can enjoy it, ASAP.
I am sure I have missed a thing or two to mention, especially things like random IG movies or *cough* trainers *cough*
OH who said that!?
02 / 02 / 2008 - Our first map release! (Beta only mind you)
Our first map release has been completed! IG-WYS will hopefully be fun for everyone, especially if you
like close encounters. There is ALOT of stuff in this map and for a news update, it would be too long.
Instead I advise you click on this link here.
Also in a few days I will make another update to the Home page here outlining our next projects.
For now you can download the map from the Downloads section.
23 / 01 / 2008 - An update and a quick view at something...
Hmmmm, lets see; although we haven't got any extras members, we are working on our custom content for CE.
We have lots of different vehicles, weapons and such prepared, but I will only tell you about two of them for now.
First up we are working on making the largest drivable vehicle in Halo CE which no doubtedly will be a
whole bundle of joy for anyone to fly.
This capital ship (Frigate class to be specific, so a small capital ship) will be large, slow and a bit chunky,
however it is armed to the teeth with an arsenal of explosive, fast firing weaponry.
There are a few obstacles in our way, especially regarding multiple gunner seats which is technically
impossible in Halo CE.
We do have ways around
this and one way or another we will get it into Halo CE.
The other problem would be that I am not a very good texturer, so the ship interior may or may not be to
your liking, I'm sorry but I cannot do much about that. Here's an outside look to the ship at the ship.
EDIT: And
yes it has a full interior, only thing really missing is to populate it. (Chairs, desks and such.)
AHMF-(Click Image to view larger version)
Next up would probably be our best project yet, I will not show you an image of it until we are closer to finishing it,
but I will give you some insight about it: BFS as we call it, is a gigantic ship; but not just any! This ship will contain
just about anything and everything that a real ship would and make no mistake; this is not just those poor
excuses for a ship that you may normally see with a box for a door etc etc. This ship will be properly made, textured
as best we can and will be populated beautifully and appropiately. This ship can be walked on the exterior or if you
wish you can indulge yourself with the interior which fills the majority of the BFS.
If time smiles on us, we will also include a custom gametype which is very similar to Unreal Tournament's
Assault gametype or the CP gametype from Team Fortress 2 or even Battlefield's checkpoint gametype.
Unfortunately this gametype will most likely overide CTF.
The gametype is played with red team attempting to control the ship
by activating checkpoints across the ship,
usually involving pressing a button with the opposite team's colour.
To win you must capture all the points and then take the flag to your first point the number of times used on the server.
For those who think they can be smart and go around the initial checkpoint and capture the one behind it, will be in
for a surprise, if you wish to capture the other checkpoints, you must capture the ones that are before the desired point.
Seeing that the BFS has two hangers, it may be possible for red team to capture the Secondary Hanger at any time,
so keep an eye on the Secondary Hanger for that.
Red's first checkpoint will most likely not be able to be captured while blue's will.
EDIT: Just forgot to mention that there will be two versions of the BFS. The normal, public version will be for everyone.
There will be another version: BFS-SE which will be for IG Team members only and will be far more distinct than the
normal BFS. For example BFS-SE will have one or two additional floors, will be 60% longer and 10% larger than the
public version as well as more detail in the model, texture and will be more populated.
We're sorry that we are seperating
the versions like this, I will also not tell you why we are doing this, probably because
you may not understand the reasoning behind it, among other things. We will submit pictures of the public version soon!
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29 / 12 / 2007 - With our return and our moving from PC to CE...
Unfortunately for us, since our beginnings we have not done very well, mainly from a lack of human resources.
Yet we have managed to persist even into the Year 2008.
Which reminds me: Merry Late Christmas and an early Happy New Year!
I should have informed here that about 6 months ago we have moved from PC to CE.
We may however once in a while head back to PC just for fun.
The website will also undergo several updates including website appearance.
I will also eventually change the banner, just as soon as I find
a 3D Artist or get off my lazy ass.
Also we will probably leave the Machinima Industry and focus more on Map Creation for CE.
HOWEVER: There is a possibility we will make a special movie series UNRELATED to the Halo Universe and Games.
On other news we STILL need people to join our ranks here at IG.
We need texturers who are pretty good.
Possible additional modelers who are pretty good. (Must be able to create People, and if possible rig them too.)
Animator who can replicate realistic movments.
More will be listed when
the time comes.
A 3D Artist would probably be nice too!
We the Members of IG wish you Happy Holidays! Don't forget Enjoy yourselves now xD.
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1 / 11 / 2005 - Site has opened!
Hello everyone! We finally have a website (Yaaaaaaaay!)
Currently the site is under construction and will take a while before I can start posting the movies.
Hopefully the forums will be up and running soon. Until then sit tight and I'll keep working on the site.
